Maker’s Toolbox, Meshmixer 3.0 Lands

We’ve been working on some awesome new features and improvements for Meshmixer and its is all available for you to download and play with now (for free!). While there’s too much new stuff to describe in detail here, I can tell you that there are some innovative tools for those looking to model for multi-material 3D printing.

While these original tools cater to the needs of those with access to multi-material 3D printers, they also double for some pretty handy modeling tools for those with other intentions than 3D printing.

In fact, another addition to this release is an Unwrap tool...which is a common frustration point for many Makers- unwrapping 3D geometry to be able to lasercut or CNC out of flat material such as aluminum, wood, or fabric.

See the video below for some highlights:

 

 

There are lots of odds and ends here that were included based on your feedback…so keep it coming. You can always give it from within the app (click the “Feedback” menu) or email us at meshmixer@autodesk.com. Meshmixer is free, so you can't go wrong!

Here’s a comprehensive look at what’s new in Meshmixer 3.0, available for Windows (64, 32bit) and Mac:

- new Complex objects that contain internal partitions (beta!). Complexes make it easy to design for multi-material 3D printing!!
Generate Complex tool to create a Complex from face groups
Split Complex decomposes a Complex into separate solid shells
- new Export mode that automatically decomposes Complex on write
- new Align to Target tool to automatically align meshes in 3D
- new Unwrap tool flattens surface patches
- new SVG Export can export meshes as SVG (edges, colors, etc). Try it with Unwrap!
- new Mesh Query tool for visualizing mesh properties
- new measurement-based scene scaling workflow in Units/Dimensions tool
- new Select Intersecting action in Select tool (double-click on other scene objects)
- new Preserve Group Borders and Project To Target options in Smooth Boundary
Remesh can now automatically preserve sharp edges
Make Pattern can now clip to active Target object
Make Solid updates and new mode to automatically preserve sharp edges (slow!)
- huge Booleans stability improvements
- minor improvements to TransformSmoothReplace and Reduce
- export support for SMESH format
- Pivot-drag positioning shortcut can now terminate on any surface in scene
- new unlit-texture shader
- support for Autodesk Screencast
- crazy bugfixes
- tons of UI improvements to indicate disabled/unavailable menus and settings
- lots of [scripting API improvements]

Have fun!

123D Design, 123D Catch & 123D Make Web Apps Closing


Update: 123D Circuits and Tinkercad are not using the unsupported plugins so they will continue to thrive! The only apps that are affected are the three mentioned below.

If you have been using the web based versions of the 123D apps that run in your browser, you probably noticed that they have gone bonkers recently.

We're well aware and have been anticipating the need to shut them down as the plugins that allows them to run within the most common web browsers are no longer supported. So, today, we are sad to see our trusty web based apps go, they were a trusty platoon while they were here!

So, what to do?! 

The apps continue on with their mobile and desktop comrades, and we have some exciting ideas we're working on for the new year and we'll continue bring you these apps for your creative making needs. Here is where you can find them:

123D Catch: Our popular "photos to 3D model" app is available for your iOS or Android device for your capturing on the go. There is also a Windows desktop version.

123D Design: Quickly whip up 3D printable prototypes with the Mac and Windows desktop versions. Also, available for your iPad!

123D Make: We just released a brand new version of the desktop app (v1.6) and it is available for Mac and Windows. 123D Make will nest your slices for printing/cutting, which optimizes material usage without manual post processing.  You may also send a cutting job directly to your system printer/lasercutter. Try it!  Lastly, we built a "teaser" app for iOS which gives you a preview of what 123D Make can do!

So, we salute the web based apps and say goodbye for now. We hope to meet again in your "easy-to-get-to-web-based-form". Check back often here for updates to these and other apps we are working on to help you be creative!

 - 123D Team, Autodesk Consumer Group

123D Make, Self Portrait as Kali

Self Portrait as Kali p1 

Anna Kaziunas France's sculpture "Self Portrait as Kali" was created from several photographs using the program ReconstructMe. She created two 3d models that were then merged with MeshMixer to create two sets of arms on a single torso. Both sets of arms are broken off at the forearms, as if the original scan were of an ancient statue that had been damaged over time. The final 3D model was sliced into 125 individual flat pieces using 123D Make, then routed on a ShopBot PRS Standard out of 1/2" MDF. The slices were then assembled and painted by hand.

The skull beads that make up the necklace and the belt were created from a 123D Catch scan of a single prop skull. OpenSCAD was used to import and manipulate the the skull scan into single and multi-face skull beads. The beads were smoothed with MeshMixer and printed on a first generation MakerBot Replicator. The beads were individually painted and strung as a belt and necklace, then used to adorn the assembled body.

123D Make cut outs of sculpture

This work has been displayed at the 3D Printed sculpture show "Bits to Its" at the Landing Gallery, in Rockport, ME and debuted in "Saturnalia" at the Candita Clayton Gallery in Pawtucket, RI. 

 

#FANTASIZ3D

 

Sculpture Details:

Title: Self Portrait as Kali

Medium: printed plastic, routed MDF, paint

Date of Creation: 11/19/2012

Size:

32.5" tall

26.194" wide

12.228" deep

 

123D Make, Self as Kali

123D Make