Maker’s Toolbox, Meshmixer 3.0 Lands

We’ve been working on some awesome new features and improvements for Meshmixer and its is all available for you to download and play with now (for free!). While there’s too much new stuff to describe in detail here, I can tell you that there are some innovative tools for those looking to model for multi-material 3D printing.

While these original tools cater to the needs of those with access to multi-material 3D printers, they also double for some pretty handy modeling tools for those with other intentions than 3D printing.

In fact, another addition to this release is an Unwrap tool...which is a common frustration point for many Makers- unwrapping 3D geometry to be able to lasercut or CNC out of flat material such as aluminum, wood, or fabric.

See the video below for some highlights:

 

 

There are lots of odds and ends here that were included based on your feedback…so keep it coming. You can always give it from within the app (click the “Feedback” menu) or email us at meshmixer@autodesk.com. Meshmixer is free, so you can't go wrong!

Here’s a comprehensive look at what’s new in Meshmixer 3.0, available for Windows (64, 32bit) and Mac:

- new Complex objects that contain internal partitions (beta!). Complexes make it easy to design for multi-material 3D printing!!
Generate Complex tool to create a Complex from face groups
Split Complex decomposes a Complex into separate solid shells
- new Export mode that automatically decomposes Complex on write
- new Align to Target tool to automatically align meshes in 3D
- new Unwrap tool flattens surface patches
- new SVG Export can export meshes as SVG (edges, colors, etc). Try it with Unwrap!
- new Mesh Query tool for visualizing mesh properties
- new measurement-based scene scaling workflow in Units/Dimensions tool
- new Select Intersecting action in Select tool (double-click on other scene objects)
- new Preserve Group Borders and Project To Target options in Smooth Boundary
Remesh can now automatically preserve sharp edges
Make Pattern can now clip to active Target object
Make Solid updates and new mode to automatically preserve sharp edges (slow!)
- huge Booleans stability improvements
- minor improvements to TransformSmoothReplace and Reduce
- export support for SMESH format
- Pivot-drag positioning shortcut can now terminate on any surface in scene
- new unlit-texture shader
- support for Autodesk Screencast
- crazy bugfixes
- tons of UI improvements to indicate disabled/unavailable menus and settings
- lots of [scripting API improvements]

Have fun!

123D Make (Love)

We've seen some really great usage of 123D Make this week! While most folks are constrained to a relatively small scale, with desktop CNC or lasers at a local TechShop, we found some artists and designers who are pushing their creations to human scale (and beyond).

                              

First, we got an email from down under: Georgia Morgan in Broome, Australia, has made a full-scale figure from 3mm steel using 123D Make.  It's a pretty elegant use of the radial slicing feature, and we're so honored to have been a part of it!

 

Over in Europe, Lana Awad teamed up with Fab Textiles and FabLab Barcelona to create "Rig", a life-size mannequin that was showcased at Fab10 in July.  


From Fab Textiles: "The design for RIG is an exploration into the creative potential of mannequins as tools for exhibiting and work with. RIG is a manifestation on how tools should be rethought, redesigned, and reimagined..."  We couldn't agree more, and we love seeing such an ambitious use of the 123D tools.


Perhaps the most impressive, in terms of scale... while installing our Autodesk Gallery Pop-Up in Paris, the team stopped by the Paris Auto Show and saw a giant elephant cut from cardboard!  

I know there are others out there joining their massive radial slices together!  What did we miss?

 

Maker of the Day – Andy Lee (Day 25)

 

 

Andy Lee

Why I make

I've always made stuff. It's an exploration i've been on for a long time. I am interested in how everything is made. All things from how is steel forged to how are silicone etched and packaged or how does a designer decide what the visual details they might add to their products.

Making stuff leads me on these journeys where I discover new ways that things can be made and built. 

What I make

Most of the things I make are tools for living. I've made lines of furniture and household accessories. I've been interested in robotics for a long time. In 2008 I made my own 3D printer in my apartment on my kitchen table. Everyone asked if they needed 3D goggles.

I made a chess board that had a gantry with a magnet underneath the board. It could adjust the magnet and move the pieces around. There was an RFID reader which could read tags that we placed in the base of the pieces. 

Right now I am exploring aperiodic stacking patterns of polyhedrons.

See more of Andy's work at http://5cell.net/

 

Maker of the Day – Benjamin Delman (Day 24)

 

 

Benjamin Delman

Why I make

Making has found its way into all aspects of my life long ago. Whether that was building my first computer from parts, rebuilding a carburetor on a motor, deviating from a recipe in the kitchen, or building a website. I've found making something myself to be incredibly rewarding.

Naturally, when it came to giving gifts, I wanted to include that DIY attitude. Sometimes that was making the gift itself. This past December, it was just a small piece of the packaging. In all scenarios, it added that custom, personalized touch that leaves a lasting impression. 

What I make

December 2013, I had been taking a handful of classes at Autodesk's Pier 9. Rather than buying some gift tags off the shelf, I took the opportunity to use the laser cutters again and make my own. I found some Christmas themed vector art online, imported it into Illustrator, and tweaked it to fit the gift tag outline I had drawn. After adding some recipient names, these custom gift tags were ready to attach to a gift box with a little ribbon. 

 

 

Maker of the Day – John Lawton (Day 7)

Meet John Lawton: Military pilot by day, maker by night. This man proves there are no excuses when it comes to finding time for creative self-expression.

Personal website:
www.jdldesignstudios.com

John Lawton

Why I make

Both my parents are artists so I grew up in a very creative household. I've always loved to sketch and make things in my dad's metal shop since I was young and woodworking I've picked up over the last 10 years. So much of my life as a military pilot has been manuals and checklists; wood and metalworking is a great way to express my creativity and let my mind be free to invent. Seeing my design sketch sitting on top of the finished product is very satisfying! 

What I make

Custom wood and metal furniture with an industrial and modern theme. I love to incorporate the beauty of hardwoods such as walnut and maple with the strength and boldness of metals like mild steel, stainless and aluminum. Old school wood and metal working techniques are joined with cutting edge technologies like waterjetting, CNC milling and laser cutting to make completely unique works of art designed to last generations. 

John uses TechShop as a resource for both tools and community, while Autodesk Inventor serves as his design platform.

 

Maker of the Day – Martin Horn (Day 5)

Martin Horn

Why I make

I like making beautiful things. Access to digital fabrication technology made it possible for me to design my work in a software environment & be confident that my tools would create it with a level of precision that would result in a high quality piece. Precise, repeatable results has become much easier as the cost of robotic tools has fallen.

What I make

Laser cut lighting, CNC routed screens & furniture, waterjet cut screens and structures.

Check out Martin's amazing work, like the lamp below, on his website.

Maker of the Day – Niti Parikh (Day 3)

For our third Maker of the Day, meet Niti Parikh. Niti is a Bay Area TechShop user and super-maker, making the world happier one unique piece of wall art at a time.

Niti Parikh

Why I make

I have been making things using my hands and fulfilling my inner urge to create constantly since I was a kid. It was a natural choice for me to then pursue design as a career. 

When I am making a good meal, a product pieces together at the shop or making a drawing for an Interior Space I am designing for, it makes me HAPPY . I count making things as my super power, which I want to share as much as I can in this lifetime. Making is my way of giving back!

What I make

When I founded NPStudio, I wanted to make things, which is going to combine my experience from the field of Architecture and keep my love of crafts alive. Today through product line of HAPPYcardboards I make unique wall art for all ages and interiors. Each piece is hand assembled from recycled cardboard and a variety of reclaimed materials. We have also had a chance to take our methods of making with reclaimed cardboard to mainstream events and replace everyday pipe and drape stage backdrop with a backdrop made solely with recycled cardboard. We are now involved as a consultant for sustainable décor/fabrication for events and spaces.

To see more of Niti's work, check out http://nitiparikh.com.

Autodesk University: In the Can.

 

Thanks everyone who dropped by the Creative Studio this past week at Autodesk University in Las Vegas!

We had a great week and enjoyed talking to you.  There's lots of exciting things on the horizon for Autodesk and all our customers, and we're looking forward to next year.  

In spite of the apparent possibility of building a crossbow that will puncture a trash can with wooden skewers, we didn't even have any (serious) injuries from the Office Warfare table!  So all in all, we think it was a success!

Remember: "What happens in Vegas...", BUT if you have any great memories of the conference, let us know!

Make It REAL-ly Scary with 123D and Tinkercad: Contest Winners Announced!

Creepy Head Halloween Candy Bowl by HollyMann

It was a hard job, but we've finalized the winners of our Halloween 123D Contest on Instructables!  There were some really great entries, but our judges have spoken.  Check out the winners:

The Grand Prize went to HollyMann for her Creepy Head Halloween Candy Bowl model!  She's won a Zebra Imaging holographic 24x34 print, color, with frame and light, $100 in iMaterialise 3D print credit and a 123D prize pack including a 123D t-shirt and 2 year Premium Membership, as well as an Instructables prize pack including a robot t-shirt.

 The First Place winners were: Creating a Witch with 123D Creature by Adam BeamishScary 5ft jack-in-the-box (from Tinkercad … by lockershop; and Pumpkin BBQ by nathan nash.  They scored one Zebra imaging holographic 8x10 print, color, with frame and light, $50 in iMaterialise 3D print credit, a 123D prize pack including a 123D t-shirt and 1 year Premium Membership and an Instructables prize pack.

The Runners Up won some great stuff too! A discount for 20% off an iMaterialise 3D print, a 123D prize pack including a t-shirt and 1 Month Premium Membership and an Instructables prize pack.

Thanks to Zebra imaging, iMaterialise and Instructables for their help with contest and prizes, but even bigger thanks to all the entrants - keep it up and look for more challenges soon!

MAKE IT REAL-LY SCARY WITH 123D – NOW LIVE ON INSTRUCTABLES!

 

We've officially launched a contest on Instructables called Make it Real-ly Scary with 123D

The contest runs through the end of October and is open call for people to use any of the 123D apps as a component to their Halloween project.  It can be as simple as remixing another user's model or as time-consuming as laser-cutting a giant Cthulhu that terrorizes the kitchen at the Autodesk offices.  

We have some pretty great prizes too! Our friends at Zebra Imaging and iMaterialise are the Prize Providers for the contest and have forked over some pretty righteous goods.  Grand prize is a HUGE hologram (24"x34") from Zebra Imaging, $100 print credit with iMaterialise, and a 2-year Premium membership to 123D!  Zebra hasn't offered this size hologram directly to our users before, so we're excited to see one.

Good luck!