TAKE THE CREATIVE CHALLENGE!

 

Have your best 3D project printed!

Show us your coolest creation using Autodesk’s 123D tools in a 30 second or less video. Then, send your link to family and friends so they can choose their favorite! The most voted on project may get a $250 credit to Voodoo Manufacturing, where you can upload your 3D design to be printed!

In your video, be sure to include:

1. Your name and location.

2. What you created, and why.

3. What Autodesk 123D tools you used.

4. Keep the video under 30 seconds. We may showcase it online!

5. Share the link to your entry and make sure to tell those who vote for your video, they can vote once per day! (So come back tomorrow to vote again, and the next day, and the next...)

If you have another project you'd like to submit, please do! This challenge closes on March 8th, 2016 at 11:59pm PST. Show us what you've got, and have fun! Enter now!

 

Pixelio Kickstarter launches, a perfect scanning companion for 123D Catch

Have you ever had mixed results using the free 123D Catch app on your smartphone? Often the photos can come out blurry or poorly exposed which directly affect the quality of the resulting 3D model you would get from the app.

Well, the folks at Smart3D have found a solution for you in their first product, Pixelio. The Pixelio Kickstarter launched this week, which is a great 123D Catch scanning companion. Essentially, you can place your smartphone with the 123D Catch app running in the Pixelio Multiscanner and let it move around the object in the center, taking optimal photographs using "Virtual Finger" technology for creating that perfect capture.

In addition to scanning with 123D Catch it is very handy for creating stop motion movies, and 360 panoramas amongst other creative uses, all while keeping your device charged.

Check them out and get in early if you want over at Smart3D's Kickstarter, some of the preliminary models using 123D Catch are very impressive as the affordable Pixelio serves as an programmable, automated assistant to shoot the best photos for 3D captures.

Halloween DIY: Turn your head into a disembodied candy jar :0

Our friend Maker's Muse has come up with another interesting use of our apps, 123D Catch and Meshmixer. He's really good and I recommend subscribing to his YouTube channel, as he regularly creates these insightful videos about 3D printing.

This time Maker's Muse captures his head with 123D Catch and brings it into Meshmixer to hollow out for a sliced off zombie head full of candy. Check out the video below for his process. 

If you are having trouble capturing someone's head with 123D Catch, you can refer to a previous blog post: How To Capture a Person with 123D Catch.

Happy Halloween!

Meshmixer 2.9.2: Experiments

I've been having some fun with the new version of Meshmixer (version 2.9.2) we are releasing today. I've been following fans of Tinkerplay and 123D who have experimented with 3D printing mashups using the Tinkerplay ball and socket connectors and decided to assemble my own.The result: "Foodman" (the name just came to me) which is composed of my captures of fruit and vegetables made with 123D Catch and the new Tinkerplay part libraries that are included with this new release.

Its been a pretty easy workflow with the new improvements to the "Make Solid" tool. Now, not only are mixed up objects magically turned into one 3d printable object, but also the colors are preserved! By the way, it is pretty easy to import the captures from my 123D account within Meshmixer by clicking 123D. I'm going to print this guy in color and see how he holds together...

Though a small update with a ton of bug fixes the new updates to "Make Solid" tool made this experiment with colorful captures from 123D Catch captures from my mobile and Tinkerplay parts possible. Here is a list of the new things in Meshmixer 2.9.2:

  • New TinkerPlay part libraries
  • Make Solid can now bake uv/vertex colors to vertex colors of new mesh
  • New region-growing capability in Selection tool
  • Pivot improvements (.mix import, duplicating linked pivots, new Create modes)
  • Many bugfixes! (texture support, vertex color painting, remeshing, ...)
 
It is available now at 123dapp.com, so have some fun being a mad scientist!

 

 

Meshmixer 2.9 Saves the Day!

Many of you have been writing us to say thank you for the unique ways that Meshmixer helps you with 3D printing your creations. Today, we say thank YOU by releasing Meshmixer 2.9! There are some spectacular new features in this release...

For those who work with full color models, such as those coming from depth cameras, 123D Catch or 123D Sculpt+, Meshmixer now supports maintaining the color with most tools in Meshmixer. For the geeks: UV textures are supported while editing. Now you can sculpt, remesh, boolean, erase and fill, reduce, etc all while maintaining the integrity of the color on your model.

For example, see the illustration below showing the upgraded Reduce tool that maintains the color texture of a 123D Catch capture while reducing the size and complexity of the geometry.

What is truly a game changer for this release is the addition of precise transforms and the new Pivot tool. The Transform tool now has a properties panel for precise input of position, rotation, and sizing. Now you can enter the exact location and orientation you want your objects to be.

For example, I can perfectly size and align these two objects to each other for an interesting boolean difference result.

 Also, using the new Pivot objects, I can place pivots in many different ways (optionally linking them to objects) and use them in many of the existing tools. For example I can drag one pivot to another and snap the attached object accurately for a quick alignment. 

 

Here is a list of what is new in this release:

  • Updated most Tools to properly handle Texture Maps
  • New Pivots objects for simplifying precise positioning
  • New Create Pivot tool to place Pivots in many different ways
  • Existing Tools now snap to Pivots when possible
  • Updated Transform tool with precise input of translate/rotate/sizing
  • Transform tool can use a Pivot as arbitrary center-of-rotation
  • Rewritten Align tool with many new alignment modes
  • Fast Pivot-to-Pivot interaction to rapidly position objects
  • Rewritten Remesh tool with new remeshing modes
  • New Adaptivity setting in brush tools
  • Improved support for multi-user installations
  • Improved stability, particularly startup crashes, network-related crashes, and GPU issues
  • Support for Anti-Aliased Rendering in Preferences (disabled by default)

 

Finally, everyone should check out this 3D printed short film. Filmmaker Gilles-Alexandre Deschaud wrote to thank us for Meshmixer and told us how it streamlined 3D printing everything seen in the film. More on this story soon...

How to Capture a Person with 123D Catch

 

So you want to capture your friend or relative in 3D with your smartphone? You want to print it out in color for mini-me present? You can do this with 123D Catch, which is freely available for iOS and Android.

123D Catch captures of Aidan, AiR Pam and Carl.

 

The hardest part about this, though, is that the person has to stand perfectly still, which is nearly impossible for anyone to do. I've had some good results by using some of the tips below:

1. Have the person sit down. Use a chair that isn't going to cover their back too much, or use a stool.

2. Frame your photographs of the person from the chest up with a portrait orientation, so the top of the frame is just above their head and bottom of the frame somewhere around their chest.

Note: It is more challenging to capture a whole person, since the ground they stand on is not moving (for sure) but the person is moving/swaying slightly no matter how hard they try to hold a pose! This can produce a great model for the ground and surroundings, but some blurriness or distortion on the person.

3. Start by shooting photos from one side of the person (profile) and work your way across the face, then back to just before where you started. You should only do one loop around the person avoiding to reshoot any part of the face. A second pass on the face usually results in strange, split distortions or even a two headed person! As I go around the front, I usually make sure to get enough under the chin. When around the back I tend to make sure I get some top down photos to cover the top of the head.

4. Let the person you are shooting in on the plan that you will do one loop, and that it will take about a minute or so. I usually coach the people I'm about to capture by telling them:

  • Blink between shots (when I'm moving)
  • Close your mouth, avoid opening/clenching your jaw. (Holding a smile is hard to do and you may come out looking like the joker)
  • Be a mannequin.

5. Shoot as many photos as you can...QUICKLY BUT CAREFULLY. I usually get about 25-35 photographs in my loop around a person. Make a point to frame and shoot in good time while moving around a circular loop of the person. The faster you shoot, the least likely your subject will have time to move! Make sure not to compromise on quality however, as the photographs should not be blurry or poorly framed. The better the photograph, the better the model.

It took me some practice, but I can get consistently great results from these methods. Also, if you are not sure if the person moved (or they think they did) just start over!

When you are done, you can heal the capture for 3D printing in Meshmixer. Just log in to 123D within Meshmixer, and you will be able to open any captures you made with the app by clicking "Import...123D". Here is a video showing a typical workflow for how to heal the capture in Meshmixer.

For a color 3D print of the healed capture, export it from Meshmixer as an OBJ, which will also export the texture and MTL files. Zip them all up into a .ZIP file and upload it to a 3D printing service such as Sculpteo for a full color 3D print. I've had good success with either Sculpteo or imaterialise uploading the zipped OBJ, MTL and textures exported from Meshmixer.

 

Meshmixer 2.8 infiltrates 123D!

With the new release of version 2.8 today, Meshmixer can now officially consider itself part of the Autodesk 123D family of products. We've added the ability to open and save to and from your 123D projects within the app! For example, now I can open a creation from the the recently released 123D Sculpt+ inside the new Meshmixer app.

123D Sculpt+ creation by Adrian Cortez in Meshmixer

You can browse with different filters in the public 123D Gallery of projects, type in a search, or pull in your own projects you have created with the other apps for easy access to mix, sculpt, or prep for 3D printing.

For those who are missing our now retired 123D Catch web app for editing and healing, this is the new way to quickly open your captures in your account. Prepping the mesh for 3D printing will be familiar, as the same tools are available as were in the Meshmixer web app...and more!

Open and heal a capture from 123d Catch for 3D printing and sharing back to 123D.

 

3D print of AiR Pam in color

Meshmixer will show you any 123D models you've created and saved to your online account, whether they originated in 123D Design, 123D Catch, 123D Make or 123D Sculpt+. Saving the new "meshmixed" creation back to your account, either public to the 123D community or private for your own use is equally as easy!

Give it a try today! It opens up a whole new world of amazing 3D models to play with.

Make a 3D Printed Kit with Meshmixer 2.7

Meshmixer 2.7 was released today full of new tools for 3D printing. Here I use the new version of the app to create a 3D printed kit of parts that can be printed in one job, and assembled together with pin connectors.

To do this I used several of the new features to make this a fast and painless process. I dug up a 123D Catch capture I took of a bronze sculpture of John Muir. I found it in my dentists office, it turns out my dentist sculpted it. I thought I'd make my own take on it by slicing it up and connecting it back together so it can be interactive, swiveling the pieces around the pin connectors.

I made use of the new pin connectors solid parts that are included in the release (in the miscellaneous bin). I also used the powerful Layout/Packing tool to layout parts on the print bed as a kit of parts to print in one print job. Also, the addition of the Orthographic view is incredibly helpful when creating the kit and laying it out within the print volume of my Replicator 2X. An instructable is in progress with a how-to for a 3D printed kit such as this.

 

This new release has some other nice updates. Check em out below:

- New Layout/Packing Tool under Analysis for 3D print bed layout

- New Deviation Tool for visualizing max distance between two objects (ie original & reduced version)

- New Clearance Tool for visualizing min distance between two objects (ie to verify tolerances)

    - Under Analysis menu, requires selection of two objects)

- Reduce Tool now supports reducing to triangle count, (approximate) maximum deviation

- Support Generation improvements

    - Better DLP/SLA preset

    - Can now draw horizontal bars in support generator

    - Ctrl-click now deletes all support segments above click point

    - Shift-ctrl-click to only delete clicked segment

- Solid Part dropping now has built-in option to boolean add/subtract

    - Can set operation-type preference during Convert To Solid Part

    - Can set option to preserve physical dimensions during Convert To Solid Part

- New Snapping options in Measure tool

- Can now turn on Print Bed rendering in Modeling view (under View menu)

    - Must enter Print View to change/configure printer

- Improved support for low-end graphics cards

For your kit of parts, try out the new pin connectors included in the Misc. parts library. One is a negative (boolean subtract it when dropping the part). The other you can drop on the print bed for printing by itself. It fits into the negative hole. You can also author your own parts and they will drop at a fixed scale (so they fit!).

Let us know what kind of kits you create...maybe we can add in your connectors in a future release. (There's a free 3d print and t-shirt involved). Let us know at meshmixer@autodesk.com.

Have fun!!

 

 

Make more of Tinkerplay with Meshmixer and 123D

We love the Modio mobile app for creating 3D printed articulated toys, and were thinking about how to extend the creative possibilities it offers. Many of our apps (Meshmixer, Tinkercad, 123D Design) can work with the 3D printable STL files that Modio exports, so this opens up many possibilities for creation.

One great area to explore is to download models from the 123D Gallery and the 123D Content Library, and remix parts of them by attaching the Modio ball and socket connectors. Meshmixer is the perfect tool to do this! Here's a shark bot that I created using this very process:

 

Here's an Instructable that will walk you through the process: Make more of Modio with Meshmixer and 123D. It will guide you through the steps of making the shark bot using a model from 123D and parts from Modio.

If you try it and are inspired, why not try some other projects using the skills you've learned?

Meshmixer 2.6 on the loose. Tubes!

Meshmixer 2.6 was released today by Autodesk with some nice additions for your 3D printing workflows.

One of the new features I've found fun to play with is the Add Tube feature which lets you route tubes through your 3D models. Its pretty interactive as you drag the handles around to define the start and end of the tube.  By default, the tubes are routed automatically through the inside of your model and cut out. Some parameters and alternate behavior is possible such as routing with straight lines, splines, inside or out of the model, adjusting the start and end size, and creating a separate tube object. It will even route around previously routed tubes in case you need multiple tubes. Some amazing work by Valkyrie Savage, an intern with Autodesk Research, went into bringing this feature to Meshmixer for this release.

Here is my first model using this feature: a (hopefully not offensive) DIY bunny sprinkler that shoots water out of its eyes!

Of course there are many other (useful) possibilities using this feature in your projects including routing circuits or electronics through a 3d model, or possibly 3D printing conductive material. See this video for more of what Ryan and his team have been up to.

  

Amongst other things, here is a list of what is included in Meshmixer 2.6, now on the loose!

  • Simplified 3D Print UI
  • Support for Dremel 3D Printer (printer/support preset, send prints to Dremel Idea Builder software)
  • (experimental!!) DLP/SLA support preset
  • New Orientation tool for optimizing print orientation to miminize support volume/area, and/or maximize print strength
  • New Add Tube tool for creating tubes through/between shapes
  • New Preserve Boundaries option in Smooth Boundary
  • New Allow Top Connections option in Support Generator
  • Brought back Strut Density option in Support Generator
  • Fix longstanding Axis scaling bugs in transforms
  • Face Transform & Soft Transform tools now infer local frame from selection, and can optionally have separate frame for each ROI

 

Download Meshmixer here....onwards fellow Makers!