Over the past few years, millions of people have unlocked their creativity with the Autodesk 123D apps and community. We’ve grown from one desktop tool in 2011 to multiple apps across desktop, web, and mobile.
We’re incredibly proud of these products, and even more proud of what you all have MADE with them. But we recognize that the portfolio has become complex. We are making some changes to simplify our Autodesk portfolio and workflows for people everywhere who love to make things. We are consolidating these tools and features into key apps such as Tinkercad, Fusion 360, and ReMake.
Today, we are sharing the news that in early 2017, after we complete this consolidation, we’ll be shutting down 123Dapp.com and turning off many of the apps to new download. Rest assured that we remain committed to providing free tools to hobbyists, kids, hackers, and makers around the world. We value you, your models, and are going to do this consolidation in the right way.
You’ll be able to access and download your content from 123Dapp.com in the coming months. We will make every effort to make sure you will be notified before we make any changes to the apps or website.
What’s next? We’ll be working closely with you, the 123D Community of users, to make sure your questions are answered. We’ll be sharing more details on this blog and our support forums, and will notify you when we start to implement changes.
Autodesk is committed to help people make anything and we are committed to help you continue to do just that. Look for more detailed information in the next few days, weeks and months.
If you are using 123D Catch desktop, we have some exciting news! Let us introduce you to Autodesk ReMake.
123D Catch desktop has had a great run over the years, and we have heard your feedback. Whether that was to have a version for Mac, process more photos, or higher resolutions, you will see most of these come to life in Autodesk ReMake. ON September 1, 2016, 123D Catch desktop will not be supported in favor of ReMake, so make the switch today!
Note that we will continue support for the 123D Catch mobile apps for your phones and tablets.
Why make the switch from 123D Catch desktop to Autodesk Remake? There are many reasons, and I'll point out a few that make sense for those still using 123D Catch desktop.
ReMake can turn your photos into 3D models at much higher resolutions than 123D Catch desktop could.
ReMake has a FREE and PRO version on both Windows and Mac version.
Additionally, the ReMake Pro Windows version can process your photos locally, not requiring the cloud (if you have a powerful machine). The local version allows creating reconstructions with 1000+ images (this is available in Beta now).
Most importantly, there are a ton more features in Remake to clean, process and edit high resolution meshes for further design and manufacturing workflows, including 3D printing and publishing interactively on the web. See the complete list here.
So, while we'll be retiring 123D Catch desktop at the end of the month, the good news is you have ReMake. ReMake will be getting regular updates and features. Keep in mind the 123D Catch mobile apps will still be available, and it is only 123D Catch desktop for Windows that is being retired!
We’ve been working on some awesome new features and improvements for Meshmixer and its is all available for you to download and play with now (for free!). While there’s too much new stuff to describe in detail here, I can tell you that there are some innovative tools for those looking to model for multi-material 3D printing.
While these original tools cater to the needs of those with access to multi-material 3D printers, they also double for some pretty handy modeling tools for those with other intentions than 3D printing.
In fact, another addition to this release is an Unwrap tool...which is a common frustration point for many Makers- unwrapping 3D geometry to be able to lasercut or CNC out of flat material such as aluminum, wood, or fabric.
See the video below for some highlights:
There are lots of odds and ends here that were included based on your feedback…so keep it coming. You can always give it from within the app (click the “Feedback” menu) or email us at email@example.com. Meshmixer is free, so you can't go wrong!
Here’s a comprehensive look at what’s new in Meshmixer 3.0, available for Windows (64, 32bit) and Mac:
- new Complex objects that contain internal partitions (beta!). Complexes make it easy to design for multi-material 3D printing!! - Generate Complex tool to create a Complex from face groups - Split Complex decomposes a Complex into separate solid shells - new Export mode that automatically decomposes Complex on write - new Align to Target tool to automatically align meshes in 3D - new Unwrap tool flattens surface patches - new SVG Export can export meshes as SVG (edges, colors, etc). Try it with Unwrap! - new Mesh Query tool for visualizing mesh properties - new measurement-based scene scaling workflow in Units/Dimensions tool - new Select Intersecting action in Select tool (double-click on other scene objects) - new Preserve Group Borders and Project To Target options in Smooth Boundary - Remesh can now automatically preserve sharp edges - Make Pattern can now clip to active Target object - Make Solid updates and new mode to automatically preserve sharp edges (slow!) - huge Booleans stability improvements - minor improvements to Transform, Smooth, Replace and Reduce - export support for SMESH format - Pivot-drag positioning shortcut can now terminate on any surface in scene - new unlit-texture shader - support for Autodesk Screencast - crazy bugfixes - tons of UI improvements to indicate disabled/unavailable menus and settings - lots of [scripting API improvements]
The Red Cross states that there is a shortage of 40,000 prosthetists (prosthetic technicians) across the developing world. In Uganda alone, there are a quarter of a million children in need of prosthetics due to birth defects, polio, or disease-and only 12 prosthetic technicians in the country. To close that gap, we need to provide a technological solution.
Autodesk Research and the Autodesk Foundation are working with Nia Technologies, a non-profit organization based in Canada that creates custom-fit prosthetics and braces for children, the University of Toronto and CBM Canada to 3D print below-the-knee prosthetics for children in Uganda.
Together, the organizations are embarking on 3D PrintAbility, a project aimed at addressing this problem by leveraging emerging and affordable 3D scanning and printing technologies designed to reduce the human labor and time required to produce prosthetic sockets. The goal is to not only increase the supply of prosthetics, but also to reduce the design and fabrication process from 1 week to 1 day.
The current clinical evaluation test site is CoRSU, a children’s rehabilitation hospital in Uganda. Over the summer, the trial team was able to fit 40 kids with prototype sockets in a short amount of time. The team will be taking the lessons from this trial to continue their work in another clinical trial in the coming year.
To make this all possible, the team is using a mix of technology to create the prosthetics, including Meshmixer. Meshmixer allows the CoRSU, the hospital in Uganda, prosthetists to design a printable socket from the 3D scan of the residual limb. The prosthetists have no CAD or 3D design experience, so an extension to Meshmixer called SocketMixer guides them through the design process, which takes about 10 minutes. The following video demonstrates the basics of how to create a form-fitting shell in Meshmixer.
Have you ever had mixed results using the free 123D Catch app on your smartphone? Often the photos can come out blurry or poorly exposed which directly affect the quality of the resulting 3D model you would get from the app.
Well, the folks at Smart3D have found a solution for you in their first product, Pixelio. The Pixelio Kickstarter launched this week, which is a great 123D Catch scanning companion. Essentially, you can place your smartphone with the 123D Catch app running in the Pixelio Multiscanner and let it move around the object in the center, taking optimal photographs using "Virtual Finger" technology for creating that perfect capture.
In addition to scanning with 123D Catch it is very handy for creating stop motion movies, and 360 panoramas amongst other creative uses, all while keeping your device charged.
Our friend Maker's Muse has come up with another interesting use of our apps, 123D Catch and Meshmixer. He's really good and I recommend subscribing to his YouTube channel, as he regularly creates these insightful videos about 3D printing.
This time Maker's Muse captures his head with 123D Catch and brings it into Meshmixer to hollow out for a sliced off zombie head full of candy. Check out the video below for his process.
I've been having some fun with the new version of Meshmixer (version 2.9.2) we are releasing today. I've been following fans of Tinkerplay and 123D who have experimented with 3D printing mashups using the Tinkerplay ball and socket connectors and decided to assemble my own.The result: "Foodman" (the name just came to me) which is composed of my captures of fruit and vegetables made with 123D Catch and the new Tinkerplay part libraries that are included with this new release.
Its been a pretty easy workflow with the new improvements to the "Make Solid" tool. Now, not only are mixed up objects magically turned into one 3d printable object, but also the colors are preserved! By the way, it is pretty easy to import the captures from my 123D account within Meshmixer by clicking 123D. I'm going to print this guy in color and see how he holds together...
Though a small update with a ton of bug fixes the new updates to "Make Solid" tool made this experiment with colorful captures from 123D Catch captures from my mobile and Tinkerplay parts possible. Here is a list of the new things in Meshmixer 2.9.2:
New TinkerPlay part libraries
Make Solid can now bake uv/vertex colors to vertex colors of new mesh
New region-growing capability in Selection tool
Pivot improvements (.mix import, duplicating linked pivots, new Create modes)
Many bugfixes! (texture support, vertex color painting, remeshing, ...)
It is available now at 123dapp.com, so have some fun being a mad scientist!
Building off of a popular theme of a previous post to make new parts for Tinkerplay using Meshmixer and 123D, we found some pretty creative mesh mixups. Over at Mingshiuan's blog, we found a slew of modified Tinkerplay parts mixed into and printed with with the new samurai and skeleton kits that ship with the app.
Its a ton of fun to make these customized Tinkerplay parts in Meshmixer using any 3D content you can find on 123dapp.com or Thingiverse. It really just involves repurposing the Tinkerplay ball and socket connectors with anything you desire. If you are interested in doing this yourself, here is an Instructable with the basic workflow. What will you make!?
Responding to the President’s call to action to create a Nation of Makers, and as part of a White House event kicking off the National Week of Making, we announced Project Ignite, an open learning platform that builds the skill and confidence of young learners through creative, hands-on design experiences focused on the latest technology trends like 3D printing and electronics. Targeting K-12 schools, Project Ignite encompasses the end-to-end design experience, from idea to digital modeling to physical fabrication.
For educators – Project Ignite brings together free* Autodesk design software, including Tinkercad and 123D Circuits, and offers step-by-step lessons within these apps to encourage design thinking and hands-on problem solving skills. It also provides for-purchase hardware options such as 3D printers from MakerBot and Circuit Scribe pens and modules from Electroninks Writeables. Educators can also login for free* to access Project Ignite content whether or not they wish to purchase hardware.
For schools – Administrators may choose from various package solutions comprised of free* software and for-purchase hardware options, educator training and support, all from a single place to introduce the Maker Movement into the classroom.
For educational partners – Project Ignite is open to educators, publishers, education technology and hardware providers looking for unique opportunities to help drive the next education revolution that will inspire students to further their STEAM (Science, Technology, Engineering, Art and Math) education and provide educators access to emerging technology trends quickly.
For families or parents – Project Ignite is a great way to learn technology basics together in a moderated environment that extends to engaging and fun weekend projects.