123D Creature and 123D Sculpt users – big news for you!

Today we are pleased to welcome 123D Sculpt+ to the 123D family of easy to use consumer apps.

If you are a 123D Creature user, you'll get Sculpt+ when you next update. If you are a 123D Sculpt user, you should get Sculpt+ from your app store (iOS or Android). There are a lot of goodies for you!

We'll be releasing more information today on what this means for you, but I wanted to update our 123D Creature and 123D Sculpt users on changes to the 123D website. Rest assured, everything is still there!

 

For 123D Creature users, all existing creatures are now classed as 123D Sculpt+ models. If you update to the new app, you can still use all of your existing projects, and apply a range of exciting new tools. I personally love the ability to import an existing Creature and change the pose. On the the 123D website, you can now select 123D Sculpt+ instead of 123D Creature, and see all the models.

For 123D Sculpt users, your existing models are still there, they are just no longer listed in the public gallery pages. You can still access them by logging in to your account on the 123D website, and looking at My Projects. Sharing via the 123D Sculpt app is unchanged. You should certainly explore the 123D Sculpt+ app, it has everything (and more!) that the current app provides.

Check out the Mix-a-Monster Challenge with iMaterialise!




iMaterialise have just launched a new contest with our very own Meshmixer!  Remix or create an original monster and you might snag a 3D print and a Premium Membership with 123D.  Check out the rules from iMaterialise's blog:

 

THE CHALLENGE

For this challenge we’d like you to create your own crossbreed or hybrid using Autodesk Meshmixer software and i.materialise’s 3D printing service.

PRIZES

We will select 3 winning creations. Winners will receive a 3D print of their figurine and an Autodesk 123D Premium Membership. All participants will get 10% discount when printing their design.

Note that the jury selects upon the 3D renders you put online, so make sure to make a very clear, visible render.

WHO CAN ENTER

This challenge is open to all designers, professional and amateur, regardless of sex, age or nationality.

CHALLENGE PERIOD

Submissions will be accepted up to 23:59 Central European Time, October 29, 2014.

HOW TO PARTICIPATE

There is no limit on the number of entries per contestant. To enter,upload your creation(s) below and provide a short description of your monster or crossbreed animal in the ‘description’ box. Be sure to use a screenshot from your creation in Meshmixer as your uploaded image. Entries without this screenshot are automatically disqualified. (Preferred size: 845x450 pixels)

Continued on the iMaterialise Challenge page...

 

Creature Feedr is live!


123D Creature has a really prolific community. Every day there are so many new and awesome models from our users that are so impressive, we wanted to see their working process!  We asked some Creature users to record their iPad modeling sessions in two parts - sculpting and painting - so that you can see their processes in a new Tumblr called Creature Feedr.

The results are pretty great, and you get to see how your favorite artists go from a stick figure to awesomeness in just a few minutes

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What's cooler is that every model is going to be printed by our rad friends at Sculpteo!  The first model is Dr. Toxic by Adam Beamish - we asked him to create a new character for the DC Universe, like a new Batman villain.  Here's the backstory:

Dr Toxic was a scientist working at Axis chemical plant. While developing a new virus his sample became unstable and contaminated him. The accident left his mutated body into the current grotesque form. 

What's really cool is that you can submit your own Creatures to the Feedr, or make requests for other modelers.  We're also posting cool models every day, so check back often!

See the Tumblr here! 

Maker of the Day – Amanda Jackson (Day 16)

Amanda Jackson

Amanda Jackson

Why I make

I developed an interest in art as soon as I could hold a pencil or paintbrush. I had some difficulties at school with Expressive Language Disorder so drawing was an alternative way too express myself other than talking, although this has improved with time. I am open to different art mediums and styles, whether it be traditional or digital work, so when I learnt of the 123D creature app I jumped at the chance to try out some 3D sculpting. I am always trying to improve my work and willing to learn new things so I have grown too enjoy the app, using it as another art tool and have become quite addicted to it!

What I make

When i am not working on any illustrations or paintings i enjoy using the 123D Creature App to create models of characters and creatures from video games, films, books and mythology. Other subjects I create are usually animals or creatures/characters from my own imagination. I believe I have just over 200 3D models at the moment. I am an aspiring illustrator so my work usually consists of acrylic, watercolour paintings and ink drawings. My next project is to create some illustrations for Jack London's 'Call of the Wild' and I was thinking of creating a series of models that can be printed in 3D using the 123D Creature App. If you would like to have a quick look at some of my other work you can visit my website http://amandajackson101.wix.com/illustrator or my deviantart page  -  http://amanda-jackson.deviantart.com/

Maker of the Day – Cameron Stern (Day 8)

Personal website:
www.sterndesignworks.com/

Cameron Stern

Why I make

Because there is something intrinsically satisfying about making on so many levels. I have been working with my wife for almost 8 years selling our own art and by just sharing our own obsessions with the world. We have shared so much art and wonder with people, and people have shared their own stories right back with us. I make because it is an incredible way to communicate with the world. 

What I make

As part of an awesome team I make jewelry, toys and curiosities that are inspired by science, fantasy, and whatever daily obsessions pass through my head.

While everyone in the studio plays a part in the process of creating each piece we produce, my job in the fabrication process is to provide 3d printed parts ranging from animals, astronauts, space capsules and robots, to scenic elements. I use 123D Creature as a vital creative tool to help bring a lot of those ideas to life. I model and then print out the miniatures or parts in PLA, at which point they head to the studio to either be cleaned up for lost PLA casting into silver or brass, or painted to be included in a miniature diorama necklace or sculpture. 

We first heard about Cameron when one of his designs (below) reached the front page of Reddit. 

 

Upon further investigation, we discovered Cameron is a 3D printing extraordinaire who includes the Autodesk 123D suite in his tool belt. 3D design and printing are just a few of the many forms of making that come out of his shop - that he runs with his equally impressive wife Rebecca. You can learn more about this dynamic duo about here, and if you're in the New York area you should definitely see what they're up to either in their shop or at any of the open markets they attend. 

 

Maker of the Day – Ethan Blevins (Day 4)

Ethan Blevins

Why I make

I want to build myself as a creator, Since I was 7 years old I was drawing, and sculpting things by hand out of tinfoil and balls of tape. Now that I'm older I'm trying to continue that passion but with art (having jumped into the digital world). I honestly love the applications provided by Autodesk because they've given me a means to step into this world and build my skills on my own, and I hope to be able to upgrade to using some of the higher end creator tools soon like Maya once I feel my skills and my funds are up to it. 

What I make

I make 3D creatures models using 123D Creature by Autodesk on my iPad. Most of my creations are anthropomorphic in nature, but I love to branch out into unfamiliar territory and broaden my skill base by touching into sculptures I would typically not attempt. 

Meet the Meshmixer band – musical mashups made easy

Meshmixer really is the ultimate tool for remixing 3D models. In order to learn about some of the new features that have been added, the 123D team got together to jam. We made some musical mashups based on remixes of 3D models from our gallery - and we'd love to share with you how we did it.

We made five different band members, using different techniques. From left to right: Beethoven Mechaspider, the Elefan, Guitar Golem, Keytar Kritter and Horndog.

The Mechaspider combines a model created in 123D Design, the Mechanical Tarantula, with a scan created with 123D Catch, Beethoven's head. We used the new Make Solid feature in Meshmixer to turn the spider model into a single unified part. You can adjust the resolution and accuracy of this operation until you get something that works. We added the model of Beethoven to the same project, and used the Inspector feature to close any gaps. Finally, we positioned the head using the Transform tool, and used the Boolean Union operation to join everything together. 

The Elefan started off with the Elephant Conductor model from the 123D Content Library, which is perched on a music box base. The Plane Cut function sliced off the base. Then we added a Hook'em Horns Hand, used Mirror to get two of them, and used Transform to size them and position them appropriately. Finally, selecting hands and body, and applying a Boolean Union pulled it all together.

Guitar Golem starts with the Wood Golem and the Guitar Antenna topper, both from the 123D Content Library. The first order of business was to load both models into Meshmixer, and size them correctly relative to each other. The guitar has a cylindrical fitting that we don't need, so we used Select mode in Meshmixer to select and delete. We needed to pose the Golem so we used one of the hot new features in Meshmixer - the Soft Transform. First select the parts of the limb that we want to move, then choose Deform -> Soft Transform, and select the Non-Linear option. This treats the boundary between the selection and the body as if it were rubber, and makes for a really nice way to pose models.

Keytar Kritter is based on the Metal Golem and the Keytar. Once again, the new Make Solid tool was key to make the Keytar into a single solid piece. Soft Transform came in handy to pose the Golem, adjusting both the arm position and the fingers to make it look like he is really rocking out.

Finally, Horndog starts with the Ghostbusters Terror Dog made in 123D Creature, combined with the Tambourine around its neck and the Bugle for ears. We used Make Solid and Boolean Union as before (see a pattern?) but then applied a major new feature. The Tambourine and the Bugle have very fine details that would not print well, so we went to the new 3D Print area in Meshmixer, and used the Adaptive Thickening option to make sure that there were no details less than 2mm in size.

All the models were printed on our fancy Objet 3D printers here at 123D secret headquarters, but the advanced support options in Meshmixer will let you print on a Makerbot or other affordable printers. Give Meshmixer a try - it's free, and should be an essential part of your toolbox if you're doing anything with 3D printing!

HIGHFIV3D: Autonomous Reassurance Device – Part 1

During the month of March, there are a few different music-themed things happening: SXSW and more festivals you can shake a stick at (it's even Music in our Schools Month!), so we're thinking about sound and music here at 123D. There are tons of great related models in the 123D gallery that we'll be remixing and playing with for the next few weeks, and a couple of us will be focusing on sound-related projects using 123D Circuits - look for #LISTEN3D 

As an at-best-novice with electronics, I decided to step lightly and integrate Circuits with some other projects I've been wanting to try. The first is, naturally, a High-Five machine.  While it has nothing to do with music, per se, I think I'll learn a lot about the audio/electronics side and 123D Circuits.

The idea is this: a free-standing hand that you can interact with for a bit of reassurance when walking to get a cup of coffee.  When you give it a healthy palm smack, it will generate some positive words of encouragement - think "You're Awesome!" or "Oh Yeah!".  Within a cardboard-stacked hand, a sensor would register impact and trigger the audio. My first thought was a Piezo sensor in the hand, but after some words of wisdom (and a high-five) I decided to go with an accelerometer that would determine when the hand was moved, thus activating the audio output.

The Mona Lisa started out on notebook paper, btw.

The first step is building the physical hand and then we'll figure out how the passerby will interact with it - table mounted seems the easiest, but wall-mounted would be a little cooler.  I considered using 123D Catch to create a model of my own hand and arm, but while messing around on 123D Creature, I found a really great model by Mark Dollar!  It's a bit cartoonish and big, so it should be perfect.

 

 

I downloaded the model and opened it in MeshMixer to open up the fingers a bit more for a proper high-five.  Then took it into Tinkercad to work on the cut out.  I think a 1" dowel is a fine way to make the 'arm'.  I also made a little hollow for the accelerometer.  

 

Once I was happy with the cutout, it was on to 123D Make to generate the slices for the laser cutter.  I wanted to keep it close to human scale, so I made it about 9" tall.  Once cut, the only tedious bit was the fingers (hopefully they'll withstand some trauma).  

 

 

Now I need to go shopping, look for next steps and more Sound & Music posts soon.

 

 

MAKE IT REAL-LY SCARY WITH 123D – NOW LIVE ON INSTRUCTABLES!

 

We've officially launched a contest on Instructables called Make it Real-ly Scary with 123D

The contest runs through the end of October and is open call for people to use any of the 123D apps as a component to their Halloween project.  It can be as simple as remixing another user's model or as time-consuming as laser-cutting a giant Cthulhu that terrorizes the kitchen at the Autodesk offices.  

We have some pretty great prizes too! Our friends at Zebra Imaging and iMaterialise are the Prize Providers for the contest and have forked over some pretty righteous goods.  Grand prize is a HUGE hologram (24"x34") from Zebra Imaging, $100 print credit with iMaterialise, and a 2-year Premium membership to 123D!  Zebra hasn't offered this size hologram directly to our users before, so we're excited to see one.

Good luck!

Vote for Autodesk 123D!

We are very excited to announce that we have been selected as a finalist for one of the 3D Printshow Global Awards. Go us! 123D Creature is representing Autodesk 123D for the Best Online/App-Based Service, and we need YOUR help to take home the gold.

Voting starts today, so please make sure to vote for 123D Creature.  Simply go to the 3D Printshow 2013 Global Awards voting page for Best Online / App Based Service, and scroll down to the bottom of the page where you will be asked for your name and email address (to prevent voting fraud) and 5 super quick questions about 123D Creature.  Voting closes October 31 so be sure to cast your vote today!

 

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